![]() This part consists of "character quests", designed with the purpose of exploring the problems and pasts of all the characters. However, a second quest begins afterwards. After the first quest is completed, credits roll and a song plays, usually signaling the end of the game. The first quest is the typical "save the world" quest found in most games of the genre. ![]() Tales of Legendia is unique among Japanese RPGs in that the game actually consists of two quests. When they see an island in the distance, they hope to be saved, but their story is just beginning as they realize that the island is not deserted, and quite possibly, not even really an island. ![]() Theses Tales involve a young man and his younger sister, who find themselves adrift and alone on the open sea. As did earlier games in the pseudo-series (Tales of Destiny, Tales of Symphonia), this adventure strives to tell a stirring story of discovery, conflict, and redemption. The game is an action-RPG, with plenty of fast-paced, fighting game-style combat to punctuate the exploration and exposition. In Tales of Legendia, players face unknown dangers in a strange land, as a young hero with rare, supernatural abilities.
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